

Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Although the North American version of Golden Sun does not have subtitles, the Japanese version does: this being Hirakareshi Fuuin, translated to English like The Broken Seal (The Broken Seal) by the fandom of the game.
GOLDEN SUN ROM ENGLISH MAC OS

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GOLDEN SUN ROM ENGLISH DRIVER
Sound driver (directsound, xaudio, openal, SDL): OpenAL and SDL.

Video driver (simple, opengl or cairo): Simple and OpenGL Which games, if any, are NOT affected by the issue: Every other game that I've tested. Which games are affected by the issue: Golden Sun and Golden Sun: The Lost Age, both GBA games. In TLA, there's also a little cutscene before that with images and text, which you can skip with Start. Simply load any of the mentioned games and go through the initial naming screen. I haven't tested other versions but I think it's safe to assume it'll also happen with them. This seems to happen with both the english and japanese version and with both the original Golden Sun and its sequel (Golden Sun: The Lost Age). If you manage to get through the initial cutscenes somehow and control your character blindly so he can go to another screen, all of the above bugs happen, making the game completely unplayable. Scenery ends up glitchy when camera moves. Once Isaac's mother moves, her sprite also moves so much that she goes out of screen. Isaac's sprite, which should just jump out of the bed, goes right until it's off-screen. Actual behaviorĪs soon as you pass through the naming screen and the main character (Isaac) goes out of bed, everything in the game gets glitchy. The game should render the graphics and move sprites like the GBA does.
